If it looks like a leak...and smells like a leak...

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
but it won't load a pointfile no matter what different way you compile it..and you don't see any breaks for that void bastard to get in....whattaya do?
 

samn

L4: Comfortable Member
Mar 28, 2008
158
47
I heard its possible that an entity may have its origin outside the map, but the entity itself inside the map?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
could be an areaportal leak.

Sometimes, it gives you a brush number in the compile log instead of a pointfile
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
Displacement tied to func_detail?

I did this just the other day, took me 10-15 minutes to realize what I did.

I turned off the func_detail vis group and it was still messed up...so I'm thinking that isn't it.

Sometimes, it gives you a brush number in the compile log instead of a pointfile
does it still call it a leak when it does that? I haven't noticed the word leak but I got a couple:
Code:
 Warning: area portal has 512 verts. Could be a vbsp bug.

The only errors I'm getting and the only thing from the interloper whatsit are:
Code:
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
apparently this happens when something penetrates the skycamera in the slightest