- May 28, 2008
- 395
- 81
I was wondering if anybody can think of any good Control Point layouts for Gravelpit-style maps, perhaps ones using more than three points? Ones I had in mind:
A & B -> C & D -> E
This would work, but it may be too sloppy for defenders.
A -> B and C -> D, Converge At E
This'd be interesting, dividing defenders into two contingents that will focus on "their side" of the map.
A & B -> C -> D
This one would be interesting, and offset all the complaints defenders get about having to jump to their last point on short notice and its associated quick capture time. Still, I don't know if attackers would want to stick together and focus on a linear point...twice.
A -> B & C -> D
I was liking this one as it gives a chance for attackers to reorganize halfway through, although starting the map with one control point will just make it all Dustbowl spammy.
A & B -> C & D -> E
This would work, but it may be too sloppy for defenders.
A -> B and C -> D, Converge At E
This'd be interesting, dividing defenders into two contingents that will focus on "their side" of the map.
A & B -> C -> D
This one would be interesting, and offset all the complaints defenders get about having to jump to their last point on short notice and its associated quick capture time. Still, I don't know if attackers would want to stick together and focus on a linear point...twice.
A -> B & C -> D
I was liking this one as it gives a chance for attackers to reorganize halfway through, although starting the map with one control point will just make it all Dustbowl spammy.