Cliff Corners

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
I tried following youme's guide, but I just can't seem to make my displacement corners smooth. Is there some technique I'm missing or is it just lots of adjusting? I spend a lot of time and they all look cheesy like :

wjj1h4.jpg
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Practice makes perfect. Also, they aren't matching on the X axis.
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
So it's just lots of messing around? :eek: k, good.

Also, what do you mean by they aren't matching on the x axis? They look together tome. ty
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Did you miter the brushes together? As in, vertex edited the corners to meld into one another?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Select the displacements up the power and hit apply.

That will only make your problem worse, having far more points to manipulate.

With the displacements reset, 'scrub' over the points in one axis with a low value so that they don't moove too fast, this will help you keep then nicely aligned, then select the other axis and do the same thing, repeat this process until your corner is nice and smooth.

There really isn't much else to say other than practice lots, in time you'll get the hang of it and it will become much easier
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
I've just got hold of another technique. Since subdivide quite doesn't make things as round as you'd wish so, there is a way to trick it into doing this.

Duplicate your 2 faces (those that will make the corner) and pile them up one another. You should end up with a corner of 3 times the heights of the original. Then select all the 6 displ and apply subdivise. The upper and lower displacement will be partially rounded (but still have some blockyness) while the middles ones should be very smooth. Discard the other ones and use these to make your corner.
 
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Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
bouuh :p

Then you still have to fit the top horizontal displacement (if you have one) to the vertical ones. (okay it's unbearably easier)
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
With the displacements reset, 'scrub' over the points in one axis with a low value so that they don't moove too fast, this will help you keep then nicely aligned, then select the other axis and do the same thing, repeat this process until your corner is nice and smooth.

I used the values you gave in your displacement cliffs tutorial and they worked perfectly for me...
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
That will only make your problem worse, having far more points to manipulate.

Depends how you do it. If he doesn't paint anymore after wards it could possibly smooth it a bit and be done.

Easy way to get big details (start at low power) without painting alot of verts then giving it a smoother look (with higher power). Easier to get some shapes without painting tons of verts to begin with.