Capture Points - blue team wins immediately

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Gachl

L1: Registered
Mar 15, 2009
7
0
Hi!

I'm building a capture points based map. I have the following cp setup:
R
RR
NN
BB
B
(R red, B blue, N neither)
or as index:
1
53
67
24
0
If I run the map, the blue team wins immediately and I can't figure out why this happens. The two control points in the center of the map (NN) still remains not captured, so I really don't see why the blue team wins.
Maybe someone can help me solving this problem? If you need more informations just ask!

team_round_timer
Round length: 600sec

team_control_point_master
Restrict team from winning: neither
Cap layout: 0,2 4,6 7,5 3,1 (see above for indexes)

Ingame screenshot of cap layout:
cp_with_index.jpg
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Do you have any previous require points set? If you want it how I assume, (5 and 3 must be owned to unlock 6 and 7?) I'd try putting the previous pair of points in the previous required point 1&2 and leave 3 empty.
These auto-win issues confuse the heck out of me, I haven't really nailed down how to fix them.
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
A team is winning because no team can capture any points (you can tell by the screenshot and how they are all locked). Find a way to make the middle point capturable by red...and your problem should go away.

In short, set the "previous required point" on the middle caps to their own name
 

Gachl

L1: Registered
Mar 15, 2009
7
0
oh... holy crap, that was really stupid by me :blushing: now it's working

I've got an other little question, I don't want to make a new thread for it so I just ask it here: Is it possible to make two capture points capturable at the same time?
not_pwnd.jpg

Both points should be capturable at the same time

So the pairs should be capturable at the same time. It's a game type called push the line (or for TF2 pushkin ze line, pzl) so every team has to "push" it's "lines" (pairs of control points) to the enemy base, so two points in pairs should be available for capture if both of the previous points are owned. How can I make that?

thank you for your help!
 

Gachl

L1: Registered
Mar 15, 2009
7
0
Exactly that's what I want. I've disvmxd the original cp_gravelpit map but WTF this map is way too huge to find where the settings COULD be (who ever made that map is a fcking freak!!!). whatever, does someone know how I group these points together like in gravelpit?
thanks!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Gravelpit is different because nothing is required before you can cap those. Their previous required point is set to themselves, which is a special case the code recognizes and uses to mean the point is always cap-able.

In your case if you have:
red home
AB
CD
EF
blu home

C and D should both have the red previous required points set to A and B. That should make them both cap-able at the same time. If it does not, or you already did this, I would try making the third previous required point be itself. That may or may not force the logic to behave.