New File Added: cp_nuke_v2_beta1

H

Haas

New File Added: cp_nuke_v2_beta3

Downloads: A new file has been added by Haas:

cp_nuke_v2_beta3

My nuke map is going into a v2 with changes in layout and in performance.
It is not a map remake of a valve map :p
It is still in beta because i can use some feedback of playtests.
 
Last edited by a moderator:

phatal

L6: Sharp Member
Jan 8, 2008
259
21
There seems to be a lot of sharp corners, but it does look good so far.

I have 1 suggestion, in the 5th screenshot where you have the computer consoles, maybe do some kind of brushwork in between each console to give the illusion of solid construction as if they are all 1 piece.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Haas surprised me, it looks better than I imagined from you.
Now 1 thing, I would'nt use the 2fort bridge because it makes your map look like... 2fort.
Also, the map looks a bit wierd with the lighting. Too dark/brown.
 
H

Haas

ahh good feedback tnx
@ snipergen my css rats map is still my best work so far and its already 2 years old.
Lighting maybe adding hdr lighting if i have the time. And i removed the spot lights from the tl lights because that did not added anything (only longer compile times and bigger file size)
I used btw the railing from 2fort next to the computers but there was no mirrored railing of the corner :mad:

Still need to add more decals but doing that at the end.
 
H

Haas

cp_nuke_v2_beta2 has been updated!
Added hdr lighting hope its good i am new to hdr.
Added light points (halos)
Changed the 3d skybox
 
Last edited by a moderator:
H

Haas

hmm it looks like the map crashes when shooting a barrel :S
any one can confirm this?

any one idea for a solution (prop. delete it)