pl_tyrolmountain

Sel

Banned
Feb 18, 2009
1,239
2,570
The terrain in your first pictures could use some work. You have sudden drastic elevations in entirely flat terrain. Try evening it out, and as for everywhere else perhaps make it a little less, uhhh, flat?
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
Update to a7r1 to fix clipping issue.

@Selentic - does that include small changes in places near say, rocks?
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
a2h: edit your 1st post to reflect that it's on fpsbanana ;)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
This map is pretty cool. It looks nice and plays good for the first stretch, but it has a few issues.

Ladders are usually bad for all maps. They can be replaced by stairs in most cases, and no matter what you do, they'll always feel very buggy and clunky. I'll admit yours are well done, but personally I still think they have no place in this game.

I think the teleporter room is ridiculous. RED should not be able to flank BLU as easily as that, and it feels weird to just walk into a completely dark room and pop up behind BLU. I'd say you should remove this teleporter completely, it ruins everything. :(
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
This map is pretty cool. It looks nice and plays good for the first stretch, but it has a few issues.

Ladders are usually bad for all maps. They can be replaced by stairs in most cases, and no matter what you do, they'll always feel very buggy and clunky. I'll admit yours are well done, but personally I still think they have no place in this game.

I think the teleporter room is ridiculous. RED should not be able to flank BLU as easily as that, and it feels weird to just walk into a completely dark room and pop up behind BLU. I'd say you should remove this teleporter completely, it ruins everything. :(

I was using a teleporter because I was paranoid of screwing up my displacement.

Well, I've managed to cut a hole without exploding in the development file, so expect that problem to be gone in a9.