Has anyone tried doing a cyclic capture point map? Or has anyone played on one? I started thinking of the concept but then found out the the dev wiki has a few pages on it: Cyclic_Capture_Points, Creating_CCP_maps, Ccp_mechanics.
The basic concept I have is you have 6 CPs set in a circle. CPs 1, 2, and 3 are owned by Red. CPs 4, 5, 6 are owned by Blue. You can only capture a CP when the previous CP is owned by your team. So in the above example, Blue can only capture CP1 (since it already owns CP6). Red can only capture CP4 since it already has CP3. In order to win, your team needs to own all 6 CPs. SO you need to have enough offense to capture points while keeping enough defense to prevent the other team from doing the same.
Has anyone played or tried to create this kind of map?
The basic concept I have is you have 6 CPs set in a circle. CPs 1, 2, and 3 are owned by Red. CPs 4, 5, 6 are owned by Blue. You can only capture a CP when the previous CP is owned by your team. So in the above example, Blue can only capture CP1 (since it already owns CP6). Red can only capture CP4 since it already has CP3. In order to win, your team needs to own all 6 CPs. SO you need to have enough offense to capture points while keeping enough defense to prevent the other team from doing the same.
Has anyone played or tried to create this kind of map?