env_soundscape

Jive Turkey

L3: Member
Jan 22, 2008
120
32
My first time actually making it to the point of using this entity. I've placed them at all of the major environment changes in the map, doors, cave mouths, etc. They work fine as long as the character walks into the radius and waits a bit, but for instance if a scout just books it right through sometimes they don't activate a change of soundscape. Is this normal behavior? Should I just add more of them? It seems silly to place them all over the map if my sound changes are very specific to the environment.