Concept pics and pl_bonvoyage update

b1skit

L1: Registered
Feb 6, 2009
21
4
26/03/09

Hi again TF2 Mappers!

Great news, I'm here to share a few quick and dirty images of our early alpha build of pl_bonvoyage with you. Construction is going well, we are close to arranging our first serious play test (of many).

I finally got a dedicated server set up, so I am looking forward to using it :)

I have attached the images in a new post below. Enjoy!

BiSkiT and AriZona





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Hi TF2 Mappers!

Just a quick status update from BiSkiT and Arizona on our collaborative payload map.

I have attached 2 concept pics to this post - 1 of them I have posted previously in the "introduce yourself" forum (but im posting it here to keep them together for now!). The second is a quick sketch of another area located close to the building in the first picture for you to check out. Arizona will be releasing some concept and blueprint images soon too, so stay tuned!

I hope you enjoy them! Is this enough to register our map name on this forum?

www.adambadke.com is under construction as we speak, Ill announce here when the update hits!
How the heck do we register a blog on this site?!?!?
 
Last edited:

mtv22

L3: Member
Feb 28, 2009
116
22
Wow, you're really good at drawing. But I would be the wrong person to ask any sort of question.
 

Mar

Banned
Feb 12, 2009
607
63
Maybe a underground, nuclear war proof military bunker?
 

b1skit

L1: Registered
Feb 6, 2009
21
4
Hey guys! Thanks for your replies and compliments!

I appologise for the lack of color on the second pic - but I figured it is better to spend my time actually mapping... The subject is a sealed tunnel hatch. Players will not be able to enter it, but the alcove is situated to allow an engineer to set up his defences and fire out towards the cart as it passes by. It fits with the overall motif of the level.

Visible in the left of the frame is a dirt ledge/path that passes above and allows the attacking team to come from above and behind...

Confused? Dont worry, Arizona knows what I mean :)

Im hoping that I can count on everybody here to join us in playtesting, when the time comes?
 

b1skit

L1: Registered
Feb 6, 2009
21
4
Hey GrimGriz,

Thanks for the tips - We will definitely be using this thread in the manner you have described. :)