- Jan 2, 2009
- 774
- 133
Are character heights ACTUALLY different or do they use the same collision box?
As you know, I have teleports in my map. If everyone is standing on the trigger when it activates, they all go to the same random destination. I'd like them to be able to be standing in the same trigger at the same time and go to different destinations.
I was thinking if I parented the trigger to a func door and "opened" it downward it might hit different characters heads at different times resulting in different activation times and therefore the possibility of different random exits....
Anyone know if that will work/other ideas for ppl standing on the same trigger to end up at different random tele destinations?
As you know, I have teleports in my map. If everyone is standing on the trigger when it activates, they all go to the same random destination. I'd like them to be able to be standing in the same trigger at the same time and go to different destinations.
I was thinking if I parented the trigger to a func door and "opened" it downward it might hit different characters heads at different times resulting in different activation times and therefore the possibility of different random exits....
Anyone know if that will work/other ideas for ppl standing on the same trigger to end up at different random tele destinations?