[WIP]Arena_One_Guys_Land

Gaisle

L1: Registered
Feb 27, 2009
40
2
I took some suggestions and redid my unfinished map.

I need to add displacements, which I will do after I can do them properly.

Need a real Skybox.

And maybe some cosmetic props and overlays.

And I need to think of some good boundaries.

The IDEA behind this map is WW1 trench warfare(just like the other one).

There is one small health pack and small ammo pack on each side.

There are 2 underground rooms on each side(one being the spawn).

Who can guess how many Sandbags are in this map?

arenaoneguysland0017.jpg

arenaoneguysland0000.jpg

arenaoneguysland0002.jpg

arenaoneguysland0003.jpg
 
Last edited:

Ian_Suffix

L1: Registered
Jan 3, 2009
27
3
Clever. If you have enough time or interest, you should consider using displacements to give it a little more visual appeal-- rounding trench walls (not necessarily corners), and the ground above the trenches.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
That's a lot of lagtastic sacks of grain you can see at any given point. You might want to displace some areas high above others to give some optimization and not award a win to the team with most Snipers.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Yeah, I'd probably use alot more displacement action for mounds (all that dirt from the trenches would be piled up beside them for extra cover). Then scatter some sandbags around. But that is alot of obkjects and a very open space.

I'd probably trough in some barbwire fences too, just for variety. Might not be the same as what would be used in trench warfare but it would look alright.

Maybe even some tunnels underneath.

The main problem I see is some classes like soldier demo and scout could jump up and stay on top above everyone giving them a major advantage.

There should be ramps or boards for the other classes to get up top on too.
 

Gaisle

L1: Registered
Feb 27, 2009
40
2
Yeah, I'd probably use alot more displacement action for mounds (all that dirt from the trenches would be piled up beside them for extra cover). Then scatter some sandbags around. But that is alot of obkjects and a very open space.

I'd probably trough in some barbwire fences too, just for variety. Might not be the same as what would be used in trench warfare but it would look alright.

Maybe even some tunnels underneath.

The main problem I see is some classes like soldier demo and scout could jump up and stay on top above everyone giving them a major advantage.

There should be ramps or boards for the other classes to get up top on too.
Well I don't thing Tunnels would be a good idea, I'm working on displacements.

And Other Classes can get up there with Ladders or by crouch jumping...