Bomb Cart get stuck in ground?

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Cart Penetration Error

Hey, I've worked for some days with a new payload map, I have got the cart to work and stuff, But now I wanted to replace the prop_dynamic with a prop_physics_override.

I did "weld" them together using a prop_constraint.
It seemed to working fine until the cart suddenly became pissed and got stuck in the ground and started shaking.

Turning on developer 2 it said some text "VPhysics Penetration error (Bomb_Model)!"
33n97oo.png


And also in console it said this like every 5th second:
Putting entity to sleep: prop_physics


The cart always get stuck on the same place, I tried remaking the path_tracks on that place, No success.

I searched on google for VPhysics Penetration error and found some CS:S things and Console commands, Still no success.

I don't have any idea of how to fix it, Anyone know what's wrong?
 
Last edited:

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
I had the exact same problem. It seemed to happen when the cart dipped a little into a displacement. Although, in your example photo it looks like you are on even ground.

I eventually got so annoyed with it I when back to the dynamic.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Ah yes, this happens sometimes. Does your tracks have non collision? If not, remove the collision from them. It might help, if not read on.

It seems odd that your cart just suddenly stop without the ground changing height. Move your func_tracktrain higher in the air, or the actual model, but just a few units, nothing that you really can tell ingame.

Also, why is your dispenser red and your bomb blue? :p
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Ah yes, this happens sometimes. Does your tracks have non collision? If not, remove the collision from them. It might help, if not read on.

It seems odd that your cart just suddenly stop without the ground changing height. Move your func_tracktrain higher in the air, or the actual model, but just a few units, nothing that you really can tell ingame.

Also, why is your dispenser red and your bomb blue? :p

I removed the collisions some compiles ago after getting tired of "VPhysics not found for stuff.mdl" so that's probably not the problem.

Gonna try the higher in the air thing now.

About the bomb, red dispenser looked cooler than blue dispenser.
You can't see it in the pic, but on the front I have the awesome smiley.


EDIT: After moving the bomb_train thing around 6units higher it instead starts bumping in the air instead of shaking retardly on the ground.

I'm getting tired of this,
I have decompiled badwater and compared it's payload with mine.
Remade the tracks (not the track models).
Moved the models and made another track for it to move at.
Removed the models.
Change the tracks to not go into a curve.
Remaking the cart + model.

None of that seems to be working, Is there some other way to make awesome bombing in the end except for change cart to physics_override?

EDIT 2:
I gave up now, I use the dynamic instead, I will struggle with the physics_override when map is nearly done.
 
Last edited:

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
you could always have the bomb's falling part be a seperate entity. when you get to the end of track hide the 1st bomb and make the second model visible and enable it's physics.

that way you get the dynamic and easier to use bomb for the track, and still get a falling bomb for the explosion
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Well there is nothing wrong with your entity setup I can ensure you. The only solution left is..

COPY&PASTE!

No but really, just redo your entities and in might work out, never copyandpast kids!
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
you could always have the bomb's falling part be a seperate entity. when you get to the end of track hide the 1st bomb and make the second model visible and enable it's physics.

that way you get the dynamic and easier to use bomb for the track, and still get a falling bomb for the explosion

I tried that before I gave up, But you can't hide prop_physics_override :/
 

NightHawK

L3: Member
Mar 1, 2008
107
74
Have you tried raising your cart track. Cause it looks like it's colliding with something. Either that or make sure your Cart_Model and Cart_Train is above the ground not directly touching the ground. Cause i got the same problem with my cart and i fixed it by raising the track and it fixed it. :)