pl_waste

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Thanks for testing that out Icarus :) (It did take you a long while after I asked if you tried it :p )

I will add it to the "Nuclear Waste" Cart prefab :) ( I think thats the final name, because the cart is made for waste :) )
 
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Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Yeah, I've canceled both contests maps (the intel and cp) this week, because of school... :(

Current priority:
Waste cart - 3 hours
Dynamite - 1 hour
Youme's unwrap request - somewhere between 15 minutes and 10 hours(==fix the texture baking/find psd exporter in 3dsmax :/ )
arena_twinpeak (includes 3 new models) - 25 hours ->l b1 (i will probably skip alpha stage because the layout is pretty solid and textured :) )
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
another exciting discovery!

BLU SKINNED PAYLOAD TRACKS
exciting-1.jpg
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
Beta 4 Test Version
Community map by Eric "Icarus" Wong

For use in tf2maps.net gamedays.
Not fully compiled.
Not for public use.

pl_waste_test4.jpg

Download: http://forums.tf2maps.net/downloads.php?do=file&id=1077

-Improved performance
-Reduced pickups around points 2/4
-Visual improvements
-Cart now moves faster the more CPs you own
-Extended forward respawn times
-Expanded and moved back the final spawn rooms
-Updated Tug-O-War logic
-Greatly reduced map filesize
-Several Bug Fixes
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I really like how some of my suggestions are in the new version :)

Note to self: Get the freaking cart skinned!
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I played B3 yesterday for a while and I really liked it! Glad you're fixing performance issues as my framerates dipped a lot in the middle of the map. :)
 

Mar

Banned
Feb 12, 2009
607
63
What do you mean, "Not fully compiled."?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Gameday Bump

I thought it went very well

I'll probably make the text a little easier to read, but everything else was fine!
 
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GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I didn't like the text effect....one letter at a time thing. Just the whole word would have been less distracting.

I still would like an upstairs spawn exit as well
 

KarmaKaze

L2: Junior Member
Dec 14, 2008
52
13
I really liked this one.
Seemed very balanced. I didn't really notice any issues.

Probably my favorite of Gameday 3-7.
Good job.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Hello there,

I don't know if you are aware of this, but ETF2L is having pl_waste played for round 2 of its Highlander Cup, this coming week. The schedule asks for b3 to be played (it as the latest version at the time when the rules were made). I was wondering if maybe you could provide a fresh publicly-available version? It would be a shame to have your map tested by 32 half-competitive teams, but tested on an old version.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Really?

COOL.

When is the latest time I could submit b4?

I really want to wait for Z33 to be done with his payload model first, and that should take only a couple of days.
 
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Apom

L6: Sharp Member
Sep 14, 2008
366
65
It may be too late already, the first match is taking place tonight (supposedly started half an hour ago). Maybe you can have other matches played on it still, as it is a knock-out tournament and not a ladder season, so matches don't really affect each other across the board. I guess you should contact a league admin and see what they tell you (I would recommend IRC: #etf2l on Quakenet).
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I probably missed the bus for the 2nd round, but I've noticed that Waste comes up again during the Quarter Finals.

I should be able to have B4 implemented by then.