Update March 5

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Gameplay changes


Added a duck timer that prevents duck spamming while running around on-ground

In-air, players are only allowed to duck once before they touch ground again

Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

Increased backstab check so that Spies can side-stab again

When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key


TF2 Fixes

Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing

Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%

Restored sawmill_logs.mdl file, fixing some user maps that used it

Fixed some localization issues with Scout achievement strings

Removed the "Final" phrasing in the map loading screen


Engine fixes

Fixed a server crash on startup under Linux

Fixed a buffer overflow issue related to network string tables

Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes


CP_Junction

Fixed an exploit where engineers could build a teleporter exit in an invalid area

Fixed a few bad overlay assignments and other minor issues

side stab and odd crouch limitations, and the _final thing that irritated so many people is gone

just read it again and noticed the jumping bounding box fix...does this perhaps mean that I can snipe someone in the head while their jumping and it will actually count as a headshot?
 
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Mar

Banned
Feb 12, 2009
607
63
What? You can only crouch once in the air? That mess up my scout and soldi and demo more than I want!
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I hope it's a slow timer...my heavy is a ducker when snipers are about. I can't believe they had the audacity to call it side-stabbing...
 

Mar

Banned
Feb 12, 2009
607
63
Wait a minute.?!!? This update isn't out on steam yet.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
restart your steam client then, or launch tf2, i copied and pasted it direct from the steam update news
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Blarg. All these limitations on crouching make my Quake and Goldsrc engine origins cry.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Very very odd limiting crouching.

On the bright side, yay for the flamethrower particle fix and the _final thing.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I tested the crouch updating and I can say its noticable if you look for it, but in regular play it wont change anything (for me).

people claiming they "spam crouch to avoid snipers"; Just for your information: Your model(and hitbox) does not change into crouching position immidiately. You need to hold the crouch button for a short time until the model actually moves, all spamming the crouch button did was make your screen bouce up and down a lot. This is how it has always worked, and how it still is.
Only when your character starts moving in the crouch speed the model innitiate the crouch animation.
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
This makes it easier to snipe people definately.

Yay for sidestabs and _final!

Unfortunately, they made it so you can no longer crouch-jump as high as you could before. (I.E. NO MORE JUMPING OVER SENTRIES ;_; )

There goes most of my stab-sap opportunities...

Additionally, does this mean the crashing linux servers have been fixed? If so, yay
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
yeah...an engie can no longer jump on top of their own sentries <_<

but i was having a field day as a sniper :D
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
yeah...an engie can no longer jump on top of their own sentries <_<
khan.jpg
 

Mar

Banned
Feb 12, 2009
607
63
Scout DJ's got nerfed. You can no longer jump up on the ledge to grab teh small health at gravel pit B. Soldi's RJ got nerfed. This is f****ing retarded
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Dont worry valve said it was a side effect and they plan to do something about it soon.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
"It was a side effect of the changes we made to ensure the bounding box more correctly matched the player's animation, so that hitboxes were correct. We want you to still be able to jump sentryguns, so we'll be doing something about it.

Robin."
.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
"Increased backstab check so that Spies can side-stab again"

That's definitely a nice update. Not because I enjoy side-stabbing in particular, but this will probably fix failed stabs (as of late, my backstabs have failed about 50% of the time for no reason).

I'm glad to see that they're going to fix whatever they broke with the crouch limits, but the whole thing in itself sounds very unnecessary.
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
This update has affected map navigation to a noticeable degree. Maybe I'm ticked because this reduction in crouch-jump height has altered the gameplay of my map to a degree that was specifically not intended.

Hopefully this is resolved quickly.