- Feb 19, 2009
- 147
- 11
Woo first non-intro topic. *dances*
Anyway, I'm making a CTF map (my first map, btw), and I'm about 33.3333333333(okayillstop)% done with the basic structure. Whatever. But I thought I'd come here before I got too far and ask what you guys thought were some essential elements to a good CTF map. I figure stuff like multiple routes to/from the intel is a given, but input never hurt, right?
Anyway, I'm making a CTF map (my first map, btw), and I'm about 33.3333333333(okayillstop)% done with the basic structure. Whatever. But I thought I'd come here before I got too far and ask what you guys thought were some essential elements to a good CTF map. I figure stuff like multiple routes to/from the intel is a given, but input never hurt, right?