- Aug 7, 2008
- 231
- 206
[WIP] cp_caldera [updated 8/3/09]
Map type: Attack-defend, control point.
Number of capture points: 7
Stages: 3
The idea behind this was to create an alpine attack defend map which is set in an alpine area, where by the Blu team push from the mouth of a dam and push further downwards into a red base - Meaning there is a focus on height in this map. Stage one and two are standard dustbowl style areas - as in two caps each. Stage three on the other hand opens up in a similar way to a mini-gravel pit, I.e. Two small caps then the large final one.
Stage one will be in an upper part of the map which is fairly forested. Stage two moves into more enclosed cave like areas. stage three progresses from a cave opening to the Red base deep in the cave.
Blue spawn, and the outside area.
http://i85.photobucket.com/albums/k52/ulf2/map0000.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0001.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0002.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0003.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0004.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0005.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0006.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0007.jpg
I need to add some more decals, and a few more props into the main respawn area, but aside from that, I can't see any major problems in it, unless you can bring them up for me.
Currently I'm working on capture point 1, if you can add any suggestions as to what I can add to the area which would be between the Blu spawn and first capture point, it would be appreciated. I'm drawing a blank on it.
C+C would be appreciated. Thanks (y)
Map type: Attack-defend, control point.
Number of capture points: 7
Stages: 3
The idea behind this was to create an alpine attack defend map which is set in an alpine area, where by the Blu team push from the mouth of a dam and push further downwards into a red base - Meaning there is a focus on height in this map. Stage one and two are standard dustbowl style areas - as in two caps each. Stage three on the other hand opens up in a similar way to a mini-gravel pit, I.e. Two small caps then the large final one.
Stage one will be in an upper part of the map which is fairly forested. Stage two moves into more enclosed cave like areas. stage three progresses from a cave opening to the Red base deep in the cave.
Blue spawn, and the outside area.
http://i85.photobucket.com/albums/k52/ulf2/map0000.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0001.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0002.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0003.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0004.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0005.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0006.jpg
http://i85.photobucket.com/albums/k52/ulf2/map0007.jpg
I need to add some more decals, and a few more props into the main respawn area, but aside from that, I can't see any major problems in it, unless you can bring them up for me.
Currently I'm working on capture point 1, if you can add any suggestions as to what I can add to the area which would be between the Blu spawn and first capture point, it would be appreciated. I'm drawing a blank on it.
C+C would be appreciated. Thanks (y)
Last edited: