Blue and Red team keep spawning on same Spawn Room

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Deviland

L1: Registered
Mar 2, 2009
7
0
Hi guys, i've been making a map and it's almost finished but my spawn rooms dont seem to work.

Both players from Red and Blue team keep spawning on the same spawn room, if i delete all the red team spawns and then again i make another red team spawns they all spawn on the blue side, if i delete all the blue spawns and then make other blue spawns they all spawn on the red side.

Please help
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
How have you set up your info_player_teamspawn entities?
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Set team in your info_player_teamspawn to either blu or red, not any :)
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
That's odd. If you have func_respawnrooms or whatever that brush-based entity is to designate spawn rooms, ensure that is owned by Red/Blue respectively and not "Any".
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
That's odd. If you have func_respawnrooms or whatever that brush-based entity is to designate spawn rooms, ensure that is owned by Red/Blue respectively and not "Any".
That only says if they can respawn in that area after changing their weapons. Enemys can walk in it without any problems. And if they have a spawn there they can also spawn

I guess you made the normal spawn entities but also use a control_point_round. In that case you are forced to use the round values in the spawn entities.
 

Deviland

L1: Registered
Mar 2, 2009
7
0
Its a playload map, and its my first map =P i got everything done except that little problem the spawn rooms, i've checked lots of entities to see if there is any conflict but i cant seem to find it :S .
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
That only says if they can respawn in that area after changing their weapons. Enemys can walk in it without any problems. And if they have a spawn there they can also spawn
The entity simply designates that players can switch classes and whatnot in there. I merely suggested it because this is a pretty weird problem so who knows?
 

Jive Turkey

L3: Member
Jan 22, 2008
120
32
We had a similar problem on our map. Do you have your spawn points grouped? If so, ungroup them. Also, you need a minimum of 16 units between the edges of each info_teamspawn and any brushes or solid entities around them. Top and bottom edges as well.

Also, make sure that the spawn points in your first spawn room for each side have a team_control_point_round set for the "Blue/Red spawn for round" parameter.
 

Jive Turkey

L3: Member
Jan 22, 2008
120
32
Oh and be sure to have unique names for your spawn points per spawn room. Meaning, all the spawn points in one spawn room have one name, all the spawn points in another spawn room have another, different name, etc.
 

lockfist

L1: Registered
Mar 4, 2009
3
0
OK i am doing a payload map also. I had the same problem. I don't know the correct fix, but i deleted my Func__Teamspawn, and all the Player_Entites and re-did them. Now they spawn in the right room. BUT now here is my question. this is a single round payload. This is my first attempt at a map. after the first team(blue) caps the payload, the teams switch, but not properly. So if i spawn in Blue spawn, then cap the payload, the next round i am RED but spawning in Blue Spawn. this is probably an easy fix, i'm thinking its is the team_round. but not sure what to set. any help would be appreciated. Thanks