[WIP] cp_overload

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
CP_OVERLOAD
By Gijs "Dustoxx" Smit

cp_overload.jpg


I began doing some sketches yesterday with paint for fun. Something with 3 points in a small area. But since I actually didn't like that I just changed some things to a 5 point map.

cp_overload_a1overview-1.jpg
cp_overload_a1overview-1-1.jpg


I'm focusing now on the layout and entity's. So it plays (hopefully) smooth on gameday:)

cp_overload_a12.jpg


cp_overload_a14.jpg


cp_overload_a1.jpg



The first Alpha is coming most likely tomorrow or even tonight.:D
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
What's cl? =p
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
love the layout.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Since the egypt textures and models are useable. I'm think of making this map egypt-ish. Shall i do it? And do i need to major change the layout foor the pilars and stuff?
 

trainRiderJ

L5: Dapper Member
Mar 14, 2008
203
31
Since the egypt textures and models are useable. I'm think of making this map egypt-ish. Shall i do it? And do i need to major change the layout foor the pilars and stuff?

Personally, I love the way egypt looks. It reminds me of the Serious Sam games, which I really enjoyed. That said, I know a lot of people who think it doesn't fit with tf2. I disagree, but just keep that in mind.
 

Phobos

L3: Member
Feb 22, 2009
130
50
Yeah, the look of Egypt can work in TF2. It just needs to be more grounded in the 60's setting. Just make sure that you find good places to add spytech stuff. Opened tombs revealing computers; piles of gold and treasure with an intel case on top, maybe a skybox pyramid with it's top split open; revealing the dustbowl rocket etc.

The central cp would certainly benefit from a set of pillars providing cover.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Okay, i'm sure now that i am going for the egypt style. I've already changed the layout to fit it more.

So erm, anyone got an idea to use blue and red in the egypt style?
I was thinking of changing the little edges; found on: control points, wallsm etc. Like making them soft blue/red. So the color doesn't comes out to much.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Made some good overview and tried making the control points egypt-ish.

cp_overload_a10003.jpg


cp_overload_a10001.jpg


cp_overload_a10000.jpg
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
I've been thinking about the map name. And I didn't think it fits the map. Because it has actually nothing to do with overload.

So i was thinking about a name and this is what was in my mind:
Amarna ( some place in Egypt )
Cairo ( some place in Egypt )
Abydos ( Egypt's City of Osiris )

Anyone has suggestions?:D
 

Phobos

L3: Member
Feb 22, 2009
130
50
I would choose a name that goes well with the ruin textures/geometry. The name of a ruin site. Cairo is too modern for that, so Abydos sounds more fitting. Or, what about Thebes or Luxor as new contenders?
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
re: cp_overload_a1c

I think for the MOST part...you could probably grab the whole map and do a transform 0.75. It seems too big to me.

The part of the map between spawn and final point...these ledges seem too high. If they are meant to be too high without rocketjumping...I have to question why you would choose to make that area so hard to defend since it's pretty much at the last point.

picture.php
 

mtv22

L3: Member
Feb 28, 2009
116
22
I remember playing this one, and something seemed a little a-symmetrical about it. It was either one team got to the center faster or it wasn't exactly symmetrical...