- Oct 30, 2008
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So, for my first map I'm going to try to make a map where BLU can gather the intelligence very close to their base at the start, and then has to deliver it at a point at the other end to have the map progress to the next stage. The intelligence, once dropped, would never go back to the start, or take a very long while, creating a kind of Hunted game, only, I hope, better
Is this anywhere near possible, though? Also including a good HUD?
Is this anywhere near possible, though? Also including a good HUD?