- May 28, 2008
- 395
- 81
Well, after a few months of tinkering in Source hammer and a good 2 years or so mapping for Goldsrc, I felt I was ready for my first Team Fortress 2 map.
I've played around with its entities before and have even figured out how to do much of the architectural detailing Valve's way. 'Tis a sin to go against art direction. So I'm set, right? Apparently not.
I've learned from far too many past failures that I should never map unless I am stricken with an idea brilliant enough to make me say "EUREKA!" (or void my bowels). Why force the ideas when you end up doing a half-assed job and then wasting a week or two of your life before the map crashes and burns on the wayside?
The problem is, I can't get a TF2 map concept in my head I'm overly passionate about. So how do you guys get your inspiration?
I know this kind of problem is quite common and people ask this question all the time, but I'm just not keying on anything lately.
I've played around with its entities before and have even figured out how to do much of the architectural detailing Valve's way. 'Tis a sin to go against art direction. So I'm set, right? Apparently not.
I've learned from far too many past failures that I should never map unless I am stricken with an idea brilliant enough to make me say "EUREKA!" (or void my bowels). Why force the ideas when you end up doing a half-assed job and then wasting a week or two of your life before the map crashes and burns on the wayside?
The problem is, I can't get a TF2 map concept in my head I'm overly passionate about. So how do you guys get your inspiration?
I know this kind of problem is quite common and people ask this question all the time, but I'm just not keying on anything lately.