- May 28, 2008
- 395
- 81
Let's share! Mine:
1) Rough Conceptualization is when I sketch things out on paper. I don't do it to scale or as an artistic masterpiece, I just do enough to get the layout done.
2) Brushwork and Basic Texturing is when I make the map's brushwork and texture it with a general idea of how I want it to look. I'm a visual person so I don't like to stare at orange and grey all day.
3) Critical Entity Work consists of spawnpoints, capture points, intel, etc. Sometimes I do this simultaneously with #2.
4) Detailing is the fancier brushwork and props.
Yeah, I'm very simple.
So what do you guys do? Also, how do you handle displacements in your design process, especially for maps that are VERY reliant on them. Do you make them right away?
1) Rough Conceptualization is when I sketch things out on paper. I don't do it to scale or as an artistic masterpiece, I just do enough to get the layout done.
2) Brushwork and Basic Texturing is when I make the map's brushwork and texture it with a general idea of how I want it to look. I'm a visual person so I don't like to stare at orange and grey all day.
3) Critical Entity Work consists of spawnpoints, capture points, intel, etc. Sometimes I do this simultaneously with #2.
4) Detailing is the fancier brushwork and props.
Yeah, I'm very simple.
So what do you guys do? Also, how do you handle displacements in your design process, especially for maps that are VERY reliant on them. Do you make them right away?