You *MIGHT* be able to figure out how many kills a team has by making the entire thing a capture point and having it report to the counter on number of capturers change (I hope that's clear I'm not sure of the actual flags as I've not used them).
afaik, there's no simple way to track kills tho
You could have a large trigger_multiple which is filtered to a team. Then have a math counter or something with a limit of 100 and an output of OnRachMax it wins that round for the other team and the trigger multiple has an output of OnEndTouch Add math counter 1. And the trigger multiple is activated after setup so people can change class.
Yes. That's the difference between On___Touch and On___TouchAll. (and why the latter should always be used on door triggers)Noob question interrupt: If 6 players are touching a blu trigger and one dies, an OnEndTouch output will fire despite 5 ppl still touching it from that team?