God, that'd be nice. Had to decompile them and make my own.
I think those are the half-life textured logs they add to tf2, use the tf2 version, tree_pin_stackedlogs.mdl
It seems as though valve added collision to the alpine cliff props.
those are player clips? (no decals)
They have collision boxes when you show them in hammer :/
The double payload map. Who knows what they're doing with it.
Since they made Watchtower official, they included your custom content in the available .gcfs (like they did with Egypt's textures). It makes sense that they would merge your collision-enabled cliffs with the previous ones, instead of having the two exist side by side. I guess thanks are in order
What changes were made to cp_egypt by the way?
Strange that they didn't inculde it in the update