-staticproplighting and why NOT to use it

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
Well yes, those last three options alter how rad does lighting, if you set most of your props to disable vertex lighting then you're filesize is going to be smaller

Makes sense. In that case, you can enable vertex lighting for props in areas of high lighting contract. I'd imagine that would be a small subset of all prop_statics in a map.
 
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Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
I got a simple solution for this: compact your map with .bz2.

Almost every mapper out there already does this, but most of the time it gives at maximum a 45% compression ratio. so if your map is 60-80Mb uncompressed, its still ~27-36Mb compressed, which is a long enough download to dissuade many players.
 
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