- Dec 16, 2008
- 818
- 245
so there's the point_spotlight, the env_lightglow and the env_sprite
probably others i've not come across yet.
do people have a preference to one? what factors go into choosing what method to use to add that little extra flare (no pun intended) to a light source?
also, which ones are most expensive to render? (assuming you have the point_spotlight flag "no dynamic light" turned on)
probably others i've not come across yet.
do people have a preference to one? what factors go into choosing what method to use to add that little extra flare (no pun intended) to a light source?
also, which ones are most expensive to render? (assuming you have the point_spotlight flag "no dynamic light" turned on)