- Nov 11, 2008
- 206
- 34
Downloads: A new file has been added by HojoTheGreat:
cp_matterhorn_a4
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 4 - February 19, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- SIGNS! Added lot's of them, hopefully routes are now more clear
- some clipping issues
- Pyros can no longer shoot through the setup gates
- Stickies no longer stick to the setup gates
- sentries no longer recognize players through the sewer doors
- added some minor detailing
- pakratted semi-truck and flatbeds this time (thank you TheDarkerSideOfYourShadow for the great models!)
Known issues:
- Standing on the lift ramp from B to the upper level while it's rising pauses it
- The Red-specific door between B and the upper level is supposed to open to Blue upon B cap, however I messed it up, so it still is locked for Blue
Things to do:
- Turn either one or both of the B point windows into glass for give defenders extra cover (pending further testing
- Adjust room sizes as needed
- Fix cubemap reflection misalignments
- Begin proper lighting
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Thread Discussion
cp_matterhorn_a4
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 4 - February 19, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- SIGNS! Added lot's of them, hopefully routes are now more clear
- some clipping issues
- Pyros can no longer shoot through the setup gates
- Stickies no longer stick to the setup gates
- sentries no longer recognize players through the sewer doors
- added some minor detailing
- pakratted semi-truck and flatbeds this time (thank you TheDarkerSideOfYourShadow for the great models!)
Known issues:
- Standing on the lift ramp from B to the upper level while it's rising pauses it
- The Red-specific door between B and the upper level is supposed to open to Blue upon B cap, however I messed it up, so it still is locked for Blue
Things to do:
- Turn either one or both of the B point windows into glass for give defenders extra cover (pending further testing
- Adjust room sizes as needed
- Fix cubemap reflection misalignments
- Begin proper lighting
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Thread Discussion