billiards2

Big Lou

L3: Member
Mar 17, 2008
120
27
Hey guys, I've started work on the next version of billiards! You can find the final version of billiards 1 here: http://www.fpsbanana.com/maps/69631

I was really excited about releasing the final version, but there was still much I had wanted to improve.

Among the top of my list was doing something about those balls! They were very polygonal and didn't look very real. I wanted models, and my friend Fishy helped out by creating a set. I also started work on revamping ALL of the visuals including a new custom light fixture and new styling on the table itself. As you can see in the following screenshots, I'm going for a more contemporary look. Imagine a sheek sunroom overlooking an ocean:

C-_Ocean_Echo_Sun_room_new.jpg


Here are some screens of my WIP:

billiards2a1h0000bv9.jpg


billiards2a1h0001zl8.jpg


billiards2a1h0002gw5.jpg


billiards2a1h0000ki0.jpg


I know the skybox is completely bare and doesn't quite make sense, but I'm working off a plan, so it should look good!

Let me know what you guys think!
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
looking great so far Lou !
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
This must be a fun map to work on! Clear set of goals and objects, implicit layout, and one iteration under your belt makes for a very 'comfortable' mindset with which to work.

Or maybe I'm thinking about the sunny beach environment...

Regardless, it's looking slick!
 
Feb 14, 2008
1,051
931
The balls look much smexier than in the original
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Alright, well I finally got the physics of the models to match that of the original func_physbox balls. I'll be able to compile a playable pre-beta version pretty soon!
 

Mar

Banned
Feb 12, 2009
607
63
Big Lou you are one sick mapper!
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Alright, well I finally got the physics of the models to match that of the original func_physbox balls. I'll be able to compile a playable pre-beta version pretty soon!
Yay :thumbup:
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Ok, I'm getting closer to a public Alpha release! Turns out the physics weren't EXACTLY like I wanted them. I just couldn't get them perfect. My workaround was parenting the model billiard balls to the original func_physbox billiard balls which were textured nodraw. The models are then set to non-solid so that the player is actually shooting the original balls, but sees the new models. It's quite seamless and nobody would actually realize that they aren't technically shooting the models.
 

ratclaw

L2: Junior Member
Feb 2, 2009
70
13
I've played the first billards, great level when someone calls melee only :)

Can't wait to see this one in action:thumbup:
 
Oct 6, 2008
1,947
445
The balls look much smexier than in the original

Yep, Big Lou's got nice looking D: er I won't go there.

Seriously dude - they look great!!