Request: unwraping an existing prop

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
So valve made this wonderful prop "models/props_spytech/computer_screen_bank.mdl" but completely failed to unwrap it properly or to texture it..



So thats it, you don't have to texture it (unless you really want to) all I'd like is exactly the same prop but with a proper uvmap for me to texture.
If you wan't to go the extra mile an ambient occlusion mapwould be excelent too.

:thumbup1:
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
I'll try.

I fail at texturing and UVMapping, but I'll try.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
This doesn't look like something really hard to unwrap imo...
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I disagree, paint select the screens and use a planar unwrapper -> ~30 seconds for the screens, the rest is probably a bit harder.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
@Youme
I'm currently unwrapping this too, but do you want each small screen to have an own texture (2 textures 1024^2 or a low quality) or can I paste them on top of each other (1 texture 1024^2)
 
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YM

LVL100 YM
aa
Dec 5, 2007
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Thanks zee, I'd like at least three different things on the smaller screens and then something else on the big screen. If you could compile it to use two skins as well that would be even better, then I could do a red and blue version
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Ok, btw any chance you will post the texutures you made on the forums? (because it really is a "wonderful prop")
 

Icarus

aa
Sep 10, 2008
2,245
1,210
there are some pretty decent screen textures already in TF2.

props/screen

Search for the keyword screen
 
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Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
If someone was to texture this I would <3 them. This looks really TF2-ish.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
And here comes to my mind the modeling contest I proposed so anyone would learn how easy is to UVW it.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I have a problem: It only wants to render to a texture with an automatically created UVW map :/

With the unwrap i made i get a 100% black texture :/
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Easiest way of UVW it is detaching TV surface(black), then detach borders, and then detach the TV (cube), and UV them individually applying planar projection to each face
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I have a good uv map, but i just doesn't want to render it properly :/
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Could you release a version with the screens numbered 1-15?
 

Cerulean

L3: Member
Sep 12, 2008
112
60
copy/paste...


Downloads: A new file has been added by Cerulean:

computer_screen_bank WiP

I tried to set this up to skin easily.

Just be careful if you use it, just in case others use it with their own custom skins (do some renaming or something, and let me know so I can start on releasing a final version).

Readme:

This is an UNFINISHED release of the computer_screen_bank model (valve never finished?).

Skins are unfinished. There are 3 (red, blue, grey).
The bases were covered quickly (not the highest quality, just for reference).
There will be more base skins, and probably more based on feedback.


INSTRUCTIONS

Extract the materials and models folders to your "/team fortress 2/tf" folder.
The other two files are for editing the base skin (not monitors).
The monitors are numbered for reference (.vmt/.vtf pair per monitor).
The monitor .vtfs are 128x128 pixels. The center is 512x256 pixels.
The stamp is included in a layer in the psd, separate for those without a .psd editor.
Do whatever you want with this txt file.
And... I think that's it.
 
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