This is what I did and it worked well modify for your own use first I set up: bot_hint_engineer_nest, bot_hint_teleporter_exit & bot_hint_sentrygun make sure to name them all the same and mark + add in my case I named them ren1 (redenginest1) second step was to create a trigger hurt area to cover the nest I named ren1_destroy I set damage type generic and damage to 275 set the following flags Only Clients in Vehicles, Everything, Physics Debris, and Disallow Bots. Third step I built (3 separate) filter_activator_class I built one for each filter class name I wanted to damage. Then I set filter mode to allow entries that match the following criteria. You should have 3 filters one for each filter classs name i.e. obj_teleporter, obj_dispenser, and obj_sentrygun. I named them fac1, fac2 and fac3 Step 4. build a logic_multi set logic type to OR (any filter must pass) then add fac1, fac2 and fac3 to your filters list I named my filter_multi fm1. Step 5. select trigger_hurt and under filter set fm1 Step six set up your trigger inputs. In my case for instance on a 5cp map I set trigger_hurt to activate from an output of trigger_capture on mid point 3 OnCap Team 1 - enable and OnCap Team 1 - disable with a delay of 5 seconds. Hope this helps someone