CTF Decker

Vig

L2: Junior Member
Feb 14, 2009
60
120
I've been working on this map for about a year on and off. I'm getting close to a beta version, hopefully soon... I stumbled on this site and thought it would be a good place to get some honest creative feedback. Already I've found a bunch of helpful info, so thanks all for making this a great site!




More screenshots:
http://www.vigville.com/wip/ctf_decker/

Work In Progress:
http://boards.polycount.net/showthread.php?t=52222

Background:
Its a remake and expansion of 2fort. I love me some 2fort! I always found it kind of weird that Red & Blue built bases inches from each other so I set out to explain it better. I came up with the idea that the Blue Aircraft Carrier docked at a Red Port either by mistake, or to invade I'll leave that up to you =P

The bases are symmetrical and identical only a few big details and props are changed to fit the themes. The blue base is 95% done, and the red base is 65% done. It's 100% blocked out (like that was hard ctrl-c ctrl-v ha!) and functional but not detailed. I lost track of the number of custom textures I've made, last time I counted it was around 75. I've created a bunch of custom props also.

When all is said and done I plan on releasing the props I've made along with the source files and texture templates so people can expand and tweak them to suit their needs.

Whats left to do:
Lighting tweaks
3D Skybox
Detail the blue bunk area, each class will have its own bunk
Clipping
Create a bunch of props

As always brutal feed back is appreciated.
 
Jan 31, 2008
555
1,482
The red base seems to be a bit of a mashup of themes.
Thin metal, farming, concrete, wood, brick etc.
I suggest you stick to only two of those for a more persistent look.
And compress your textures so the map won't be a pain to download :)
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Holy...

Will download ASAP.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Looks like we have another good modeler around :)
 

Vig

L2: Junior Member
Feb 14, 2009
60
120
Acegikmo, good ideas. I changed up the materials on the outside of the red base to be mostly thin metal, it definitely helped things look more unified. I'll post some screens later.

I also mocked up a quick path(s) guide.
CTF_DeckerMap021709.jpg

- Blue is the top most path. It's on level with the red dock & blue flight deck.
- Orange is the middle level. It sits below the dock & flight deck.
- Green is the lowest level at the water line.