one sided glass that ya can shoot through?

maxtraxv2

L3: Member
Jan 23, 2009
103
3
how do you make one sided glass that ya can shoot through? ive seen it on other maps i was wondering how ya do that

i mean i know how to make glass wall one sided but shoot through able i dont know

is it a texture?
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
You make a brush with the nodraw texture.
Then you select the Texture Application Tool (The square with different colors on the sides, under the brush tool)
textureappthingzu3.png


And you select the side that you want to have the glass texture, and then you press browse and select the glass texture.
And then Apply.


And it should be invisible/shotable from one side, and a glasstexture from the other side.
(Like on surf maps)
 
Last edited:

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
This is the only way I can think of.

Make two identically sized brushes. Cover one in the playerclip texture, and one in your glass texture, then select the glass texture one and hit Control+T. Scroll up the list of entities and make it a func_brush and there should be an option like "Not Solid" or something, to which you input "Yes". Then make sure they're both placed in exactly the same place.

Hope this helps.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
func_breakable
func_breakable_surf (does it work with tf2 glass?)
func_brush without solidity and with a player clip around it (and maybe some extra boxes around it to block physics weapons/prop_physics)
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
This is the only way I can think of.

Make two identically sized brushes. Cover one in the playerclip texture, and one in your glass texture, then select the glass texture one and hit Control+T. Scroll up the list of entities and make it a func_brush and there should be an option like "Not Solid" or something, to which you input "Yes". Then make sure they're both placed in exactly the same place.

Hope this helps.

This is the way I would do it. I think you can make the brush func_illusionary too.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
that works too but VDC recommends use of a func_brush rather than a func_illusionary
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
u would have to go func_illusionary and then have a player clip there too so people cant just go though it
 

maxtraxv2

L3: Member
Jan 23, 2009
103
3
This is the only way I can think of.

Make two identically sized brushes. Cover one in the playerclip texture, and one in your glass texture, then select the glass texture one and hit Control+T. Scroll up the list of entities and make it a func_brush and there should be an option like "Not Solid" or something, to which you input "Yes". Then make sure they're both placed in exactly the same place.

Hope this helps.

that worked thanks!