Whats a gameday?

Supersausagedog

L1: Registered
Feb 13, 2009
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So i saw some threads about gamedays and i was like whats a gameday so i made this thread. I gathered that you play custom maps i think, but more details please. The reason i made a new thread for this is because im likely to follow up with more questions.
 

Ezekel

L11: Posh Member
Dec 16, 2008
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it's a weekly event, where custom maps are tested by the community...that about it really.
 

YM

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We test user's maps on a near weekly basis, a thread is put up a few days in advance, people post their maps, one of the admins sorts out the rotation and times and then on the weekend we play them all together and find bugs and balancing issues, its an invaluable resource.
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
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Every week (sometimes bi-weekly) the community hosts a server that dedicates 30 minutes at a time to a different custom make in the alpha and beta stages. That way everyone gets equal play-time, and helpful criticism live, as the game is being played. The instructions for taking part in a gameday will always be listed in the thread (which is usually posted a week in advance, maybe a bit later).

But make sure you create a [WIP] (work in progress) thread for any maps you work on, so you can update the community with screenshots and updates you've made to your maps, and allow for discussion about them.
 

Supersausagedog

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Feb 13, 2009
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Thanks for the quick responses, would a 3 v 3 still orange but layout complete map qualify? Because i cant even get 6 of my friends to play at the same time because there unreliable and sort of too newby to understand balance remotely(They'd be like this map is unfair and useless, and id be like, you fail at pyro.) D:
 

YM

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Thanks for the quick responses, would a 3 v 3 still orange but layout complete map qualify? Because i cant even get 6 of my friends to play at the same time because there unreliable and sort of too newby to understand balance remotely(They'd be like this map is unfair and useless, and id be like, you fail at pyro.) D:

We'll accept any playable map from any stage, although there are certain things you should make sure you have done since if you lack those basic things you'll get nonstop complaints about those things and no real feedback, heres that list if you don't know about any of them I suggest you go look them up using the link in my sig.

-working cubemaps
-at least temporary lighting with no pitch black areas, and not fullbright (the generic uniform light when a map has no lights)
-custom textured embedded into the bsp with pakrat
-proper playerclips preventing people getting outside or underneath the map
-gates stopping people getting inside the other team's spawn and building SGs
etc
 

Supersausagedog

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Feb 13, 2009
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Well ive got two of those 4 things down, but does the testing server support 3 on 3s? (i might change it to 6 v 6)
 

YM

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What do you mean 3 on 3? you've limted your map to only six players? how exactly have you done this?
 

Supersausagedog

L1: Registered
Feb 13, 2009
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Placing only 3 spawn points per side, effectively limiting it. After typing this i got what you meant and decide to add some more spawn points post haste. Also, is the server like ly to require me needing to place 16 spawns a side.
 
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YM

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Placing only 3 spawn points per side, effectively limiting it. After typing this i got what you meant and decide to add some more spawn points post haste.

That wont limit spawning at all. The server will spawn all 24 players, but just inside one another. As long as you've got red and blue spawns separate there wont be a problem but people will still complain about it.
 

NovaSilisko

L42: Life, the Universe and Everything
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Feb 3, 2009
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Protip: design all maps with 12 players per team in mind.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
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Those are the scum of the earth and need to be culled like instant respawn servers.

...


Design with 12 in mind but put 16 spawns in just incase.


just to clarify... 16 spawns PER TEAM.
 

Supersausagedog

L1: Registered
Feb 13, 2009
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Hey Youme that link in your signautre didn't tell me how to do cubemaps properly. It tells you what to type in game, but not what to do in hammer (aka placing the cubemap entitys), so i had to fins that info else where.
 

YM

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Hey Youme that link in your signautre didn't tell me how to do cubemaps properly. It tells you what to type in game, but not what to do in hammer (aka placing the cubemap entitys), so i had to fins that info else where.

I followed one link from that big super thread, then another "more info" from that page to get me here: http://developer.valvesoftware.com/wiki/Cubemap

But yeah I'm amazed DJ didn't link directly to that... I'll add it now
 

DJive

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