- Aug 23, 2008
- 345
- 60
So my basic intentions are to make a payload map in which Red is able to destroy the payload by shooting it. I know you can do this while compiling it with health but I want to avoid that as I have absolutely no idea how to do anything at all with models.
The only method I've tried so far is parenting a damage activated func_button to it which would add one to a math counter every time it's shot. Once it reached 1,000 it would output an end round to the game rules entity.
This proved to be a very effective way to crash the game.
So if anyone happens to know another way to do this I'll be very grateful because you'll be saving me from having to... learn stuff D-:.
The only method I've tried so far is parenting a damage activated func_button to it which would add one to a math counter every time it's shot. Once it reached 1,000 it would output an end round to the game rules entity.
This proved to be a very effective way to crash the game.
So if anyone happens to know another way to do this I'll be very grateful because you'll be saving me from having to... learn stuff D-:.