New Submission: cp_matterhorn_a2

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
CP_MATTERHORN

5 Capture Point - Attack/Defend style map
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Alpha 2 - February 12, 2009

Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps

Fixed:
- Some doors moving up into the floor of upper levels
- All looping sounds
- Raised Capture times
  • - A set to 8
  • - B set to 10
  • - C & D set to 12
  • - E set to 30
- Capping E before all other points results in a win
- Red Spawn 2 (lower level) now has stairs leading to E
- Blue spawn time now set to 2
- Red and Blue both receive intro messages (attack/defend)
- Added some textures (cheers to Nova Slisko for his Alpine rock texture :thumbup:)
- Added some extra lighting
- Clipped some high roofs and the sewers

Known issues:
- Red still gets stuck if they drop to B before A is capped. A visual_filter has been added over the B sign until A is capped
- Pyros can shoot through setup gates
- Standing on the lift ramp from B to the upper level while it's rising pauses it


PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.

And have fun :D

Remember, this is a test for gameplay more than anything. Aesthetic criticism should be avoided unless it is a recommendation or suggestion, which I wholeheartedly accept!

Discussion Thread
 
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