And we run immediately into problems. When playing Blue, we instantly lose, and when playing Red, we instantly win. We have created a linear CP-game, like Granary and Well. Congratulations, but that was not our goal.
Lets add the final entities to complete Part 2 (Yes, those are the small dots in the middle of my map).
1) Add an entity team_control_point_master:
Name: team_control_point_master
Cap Layout: 2, 0 1
Restrict team from winning: Red
Switch teams on map win?: Yes
2) Add an entity game_round_win:
Name: game_round_win_red
Team: Red
Switch teams on map win?: Yes
3) Last, add an entity team_round_timer:
Name: team_round_timer
Timer length (in seconds): 120
Max timer length (in seconds): 120
Start paused: No
Setup timer length (in seconds): 10
On the Output-tab, add a new output:
My output named: OnFinished
Target entities named: game_round_win_red
Via this input: RoundWin
After a delay in seconds of: 0 (Click Apply)