hello all i have not-so-small-problem hope you can help.
Well, i made my custom doors with opening/closing animations and my problem is becuase i did model and animation in 3ds max then i exported reference and sequence models properly trought 3ds max smd export plugin... BUT ...that plugin just cant export collision models properly ... it links my boxes together and make total sh** of it then if i compile, compiler say errors and make its own bad collision model.
I solved this problem by exporting model from MAX to .obj file, then importing into XSI mod tools and exporting again as collision smd and it works fine for static models.
My problem is in that i dont know how to export my model and bones from MAX into XSI so i can export it as collision model.... every time i import it into XSI i got just bones or just model and i lost all weight maps >.>
is there a way to properly export collisions from MAX or do you know a way to import it into XSI without losing weight maps? or i will have to learn how to animate in XSI (i dont like that software so it's just last hope if everything else fails)
thanks for any ideas
Well, i made my custom doors with opening/closing animations and my problem is becuase i did model and animation in 3ds max then i exported reference and sequence models properly trought 3ds max smd export plugin... BUT ...that plugin just cant export collision models properly ... it links my boxes together and make total sh** of it then if i compile, compiler say errors and make its own bad collision model.
I solved this problem by exporting model from MAX to .obj file, then importing into XSI mod tools and exporting again as collision smd and it works fine for static models.
My problem is in that i dont know how to export my model and bones from MAX into XSI so i can export it as collision model.... every time i import it into XSI i got just bones or just model and i lost all weight maps >.>
is there a way to properly export collisions from MAX or do you know a way to import it into XSI without losing weight maps? or i will have to learn how to animate in XSI (i dont like that software so it's just last hope if everything else fails)
thanks for any ideas