Choppiness issue

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
You should try out area portals, occluders and other forms of optimisation. If you turn on mat_wireframe 1 ingame, you can usually tell what the culprits are.

EDIT: By this, i mean... if you can see something through a wall that you shouldn't be seeing, then it's not optimised properly
 
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HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Your problem is a magical creature known as optimization, is nubcake mentioned. It can be the most difficult thing ever if you don't design your map with it in mind, but if you build it AROUND optimization techniques, it'll do wonders for you.

View http://forums.tf2maps.net/showpost.php?p=6378&postcount=3 and scroll down to Optimization Guides / Techniques. These are ALL required readings, I know it's a lot but trust me when I say it will help you in the long run. A map is a waste if it plays choppy.

AFTER you have done some reading, if you need some clarification then post back and let us know, don't feel you need to 'get it' all in one go :). It's a lot to take in, so take it slow.
And good luck!

A quick tip though: Start by doing all of your brushwork in the NODRAW texture (search nodraw or tools in the texture browser). Only texture brushes that will be seen by players in-game.
 
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Jan 31, 2008
555
1,482
You should try out area portals, occluders and other forms of optimisation. If you turn on mat_wireframe 1 ingame, you can usually tell what the culprits are.

Occulders aren't that useful, they are hard to calculate for the engine, and can make things worse if not used properly.
I'd suggest using hints instead
 

Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
thanks all for the replys, a question for hojo....

i looked at your map in progress and i kow this is a noob question but here it goes, how are you able to "no draw" the brush and then texture only one side of it? everytime i try to do that all sides of the brush are textured.

Excal
 

Bot190

L1: Registered
Sep 25, 2008
49
4
you select the brush, and apply the nodraw texture to it, then you open the texture tool, your cursor should change, now crtl+click on all the sides you want to texture, and apply the texture you want.
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Yeah this is basically how it works:
If you SELECT the brush with the Select tool first, THEN use the Texture tool (SHIFT+A shortcut), it will texture the entire brush.

Instead, deselect everything, THEN open the Texture tool, then start texturing.
And a quick way to use the T tool, instead of selecting a face and clicking apply, simply select the texture you want, then right click on the face you want to texture.

So remember, left click SELECTs, right click TEXTURES. Also, if you want to texture something with a texture you already used, in the T tool you can SELECT (remember that left click) the brushface with that desired texture to select that texture, then right click a different face to texture it.

Sorry if that is confusing, I promise it makes sense lol.