prop_detail problem....

Shadow Monkey

Super Monkey
Jun 7, 2008
244
23
Hello guys,
I have tested my new map and got this error with the "prop_details"....

I hope you can help me.....
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
prop_detail doesn't work in tf2

edit: use prop_static instead (for most things)
 
Aug 19, 2008
1,011
1,158
prop_detail is a thing you use on brushes, so they don´t cut up the visleafs unnecessarily,
you can´t use them on props, make them prop_static
to control visibility of objects like those, use viewdistance
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
That's actually a func_detail that you tie brushes too.

Even using prop_statics you might see those errors. In which case the offending model might need to be used as a prop_dynamic (animated things like the gas lamps) or a prop_physics (things like beer cans).

As far as I know the only way to tell is to compile, look for errors in the log or go in game and see either an error or no object. Also if you bring up consle in game it will show you the errors.
 
Sep 12, 2008
1,272
1,141
prop_detail is a thing you use on brushes, so they don´t cut up the visleafs unnecessarily,
you can´t use them on props, make them prop_static
to control visibility of objects like those, use viewdistance

don't you mean func_detail?

edit: too late..
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
prop_detail is auto-generated according to a material's VMT to make stuff like the little grass tufts on the ground. It is never supposed to be placed in Hammer.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
eerieone, your thinking of func_details, but yeah, as already said, prop_detail is broken in tf2 for some reason.