- Sep 10, 2008
- 2,245
- 1,210
-staticproplighting effectively doubles file sizes. The other settings, -staticproppolys -textureshadows -final have no bearing on the file size and are OK to use!
I've always wondered how some maps get massive file sizes despite a rather small amount of custom content, so I set out an experiment to discover the truth.
I've hypothesized that it was something in Youme's VRAD compile settings that greatly increased the filesize.
First, I cordoned a room of pl_waste that has lots of chain link fences and payload tracks. The compile used hammer's Normal compile settings (-both). Then, I compiled the same map with youme's settings (-both -final -staticproppolys -staticproplighting -textureshadows), one effect at a time. These are my findings:
Setting
|
Filesize
Normal|4910KB
Youme| 8877KB
-final|4910KB
-staticproppolys|4910KB
-staticproplighting | 8877KB
-textureshadows|4910KB
WOW! That's nearly DOUBLE the file size!
Personally, I don't really notice if a certain prop has just the right lighting in certain places. What I do notice is the sometimes ridiculous file sizes some maps come to be. Not for any good reason, IMO, to double the file size. We are not Valve, so we cannot make downloading mandatory. We must do our best to keep our maps at a reasonable size.
I've always wondered how some maps get massive file sizes despite a rather small amount of custom content, so I set out an experiment to discover the truth.
I've hypothesized that it was something in Youme's VRAD compile settings that greatly increased the filesize.
First, I cordoned a room of pl_waste that has lots of chain link fences and payload tracks. The compile used hammer's Normal compile settings (-both). Then, I compiled the same map with youme's settings (-both -final -staticproppolys -staticproplighting -textureshadows), one effect at a time. These are my findings:
Normal|4910KB
Youme| 8877KB
-final|4910KB
-staticproppolys|4910KB
-staticproplighting | 8877KB
-textureshadows|4910KB
WOW! That's nearly DOUBLE the file size!
Personally, I don't really notice if a certain prop has just the right lighting in certain places. What I do notice is the sometimes ridiculous file sizes some maps come to be. Not for any good reason, IMO, to double the file size. We are not Valve, so we cannot make downloading mandatory. We must do our best to keep our maps at a reasonable size.
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