FURNACE CREEK
(cp_furnace_a3)
by Nineaxis and Youme
A 3-point Attack/Defend Capture Point map (like Gravelpit). The map is set at sunset, in the desert, where RED is building a parabolic solar array to power a solar ray.
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Revision History (DD/MM/YY)
Alpha 3 released 26/02/09:-
Alpha 2 released 10/02/09:-
Alpha 1 released 04/01/09
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Known Issues:
> DOWNLOAD <
.
(cp_furnace_a3)
by Nineaxis and Youme
A 3-point Attack/Defend Capture Point map (like Gravelpit). The map is set at sunset, in the desert, where RED is building a parabolic solar array to power a solar ray.
___________________________________
Revision History (DD/MM/YY)
Alpha 3 released 26/02/09:-
- Adjusted spawn timers slightly to aid balance
- Upped capture times to aid defensability.
- Moved red spawn slightly further backwards.
- Added glass into windows at one entrance to C from A
- Added cover to one entrance to C from B
Alpha 2 released 10/02/09:-
- Renamed capture C to C
- Increased lighting in all indoor areas.
- Added more health over entire map.
- Increased cap times to closer to Gravelpit's (A/B longer, C faster).
- Unified red's spawn into one building and move it slightly further from C.
- Enlarged entire C area, makeing the building more open.
- Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
- Opened up B's roof to be rocket jumped onto.
- Adjusted spawntimes so red take slightly longer and blu slightly less.
- Added A B and C indicators on HUD.
- Slightly shrunk the A arena.
- Reworked paths between points slightly.
- Moved blue's spawn so that (with only one door) they can see both exits.
Alpha 1 released 04/01/09
- Initial Release
___________________________________
Known Issues:
- Dynamic shadows are very long
- Can get partially stuck in one small area
> DOWNLOAD <
.
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