New Submission: cp_furnace

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Dec 5, 2007
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cp_furnace

README
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FURNACE CREEK
(cp_furnace_a1)

Gametype: 3 point attack/defend capture point
Players: 24-32
Scoring mode: 1 point per capture point captured
Authors: Tim "Youme" Johnson, Wade "Nineaxis" Fabry
E-mail:
-Youme: die_stumpfe_klingen@hotmail.co.uk
-Nineaxis: wfabry@fabrydesign.com


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Map description

A Gravelpit style map with three points, BLU must capture A and B to progress to C.

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Recommended config file

mp_maxrounds 3
mp_winlimit 0

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Revision History (DD/MM/YY)

Alpha 2 released 10/02/09:-

* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, makeing the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.

Alpha 1 released 04/01/09:-

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Known Issues:-

-Dynamic shadows are very long
-Can get partially stuck in one small area
 
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