My map suddenly began crashing TF2.

Cheez-It

L1: Registered
Feb 3, 2009
3
0
Hello,
I had a good map going when on one compile it decided to crash the game. The compile looks fine to me, and Hammer acts normal. Once I launch the game and load the map, TF2 crashes to desktop. I've searched for this but found no answers. What can I do to start finding the source of my problem? I've already gone back and deleted a bunch of stuff I had just added, like water and stuff. I tried making the map smaller. I don't have an excessive amount of entities or anything like that.

Here is my compile log: http://pastebin.com/m64d9706c

Thanks for any help!
 
Jan 31, 2008
555
1,482
Compile log looks clean.
Have you tried alt+P in Hammer?
Do you have over 8 control points in your map?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
1.Remove anything you added since last compile.

2.Use the cordon tool to compile little pieces of the map to find the area that crashes your map.
 

Cheez-It

L1: Registered
Feb 3, 2009
3
0
-Alt-P displays no errors.
-CTF map.
I used the cordon tool just now and it leads me to believe that the problem might be lights? If i cordoned the entire map, it ran fine, so I couldn't pinpoint the problem. Cordon also made it fullbright (EDIT: only the first time. I tried cordon a second time and it was regular lighting). So I tried deleting all the lights and it still didn't work. Then I compiled without RAD. Same problem.

Any more ideas?
 
Last edited:

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
something is outside the map...
perhaps you have an erroneous displacement?
 

Cheez-It

L1: Registered
Feb 3, 2009
3
0
something is outside the map...
perhaps you have an erroneous displacement?

I see nothing outside but that sounds like it could be what's happening..
Is there an easy way to find something outside the map?