Lights.rad Lighting Texture

DucatiBon

L2: Junior Member
Jan 28, 2009
71
0
Does this work in TF2, I created a folder for my map in the TF directory,
saved my map there, added a .rad that says

wood/wall020b 20 255 20 300

Nothings happening.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Does this work in TF2, I created a folder for my map in the TF directory,
saved my map there, added a .rad that says

wood/wall020b 20 255 20 300

Nothings happening.

I think you need to specify it in your map options.
 

DucatiBon

L2: Junior Member
Jan 28, 2009
71
0
$SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe

IN Hammer options? or you mean in the parameters when you compile?

I tried just putting it in the command line when compile that didnt work,

so is it something under the "expert" tab?
 
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DucatiBon

L2: Junior Member
Jan 28, 2009
71
0
Alright, Well I figured it Out but now i have another problem,
Does the increase in "light faces" increase map size? or just takes forever to compile
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Alright, Well I figured it Out but now i have another problem,
Does the increase in "light faces" increase map size? or just takes forever to compile

Decreasing your lightmap size will increase filesize and increase compile times. Smaller size = more faces, so yes.