- Jan 14, 2009
- 195
- 23
Maker of that "Abyss Illusion" thread here, on the same map :unsure:
I make up the design of maps by winging it, tweaking things as I go along. Of course I make a really loose plan but yeah. This obviously introduces some problems. One of such seems to be a rather common one; the sniper's advantage in an open map.
As of now, a sniper who is basically like 80% of the (current) map away can snipe away at the BLU spawn, which you can see in the picture.
The solution is easy; put a big block there. However I'm out of ideas on how to make it;
a) make sense
b) look good
c) make it easy to implement without excessive modification
Any ideas?
EDIT: Oh and as a side question, how do you get rid of those stupid cart track shadows?
I make up the design of maps by winging it, tweaking things as I go along. Of course I make a really loose plan but yeah. This obviously introduces some problems. One of such seems to be a rather common one; the sniper's advantage in an open map.
As of now, a sniper who is basically like 80% of the (current) map away can snipe away at the BLU spawn, which you can see in the picture.
The solution is easy; put a big block there. However I'm out of ideas on how to make it;
a) make sense
b) look good
c) make it easy to implement without excessive modification
Any ideas?
EDIT: Oh and as a side question, how do you get rid of those stupid cart track shadows?