need help with hammer enviroment

ferrante

L1: Registered
Sep 29, 2008
21
1
i apoligize first because this is the wrong site for this questin, but I couldn't find anyone else on the web who was willing to help, so here goes. as the topic suggests i am having extreme difficulty making a dark enviroment for my map. the map is for zombie survival. i set up my env_light and skybox to the settings i want, i go to run my game to test it and see where I am at, but I get extremely bright enviroments. I am not sure what to do or how to solve this problem, been looking online for about a week now. any help would be much appreciated.

Another thing I can't figure out is why I can't switch games in the source sdk selection menu, using the orange box engine i have 3 games to select from, but can only select hl2:ep2. thank you again in advance.
 

ferrante

L1: Registered
Sep 29, 2008
21
1
thank you for such a quick response. i have 2 lights that are triggered lights, should I add a different one somewhere else? and if it helps i can drop the file here.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
If the map is full bright you probably have a leak. Got to Map>load pointfile and follow the red line to your leak.
 

ferrante

L1: Registered
Sep 29, 2008
21
1
i tried to load the point file but there is none for the map in question, is there a way extract a point file. i tried to unload a point file but i am not sure what that does.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
If there is none then I was wrong and there is no leak. Unloading the pointfile just removes the line.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
You need light not env_light.

Also remember to compile VIS and RAD to get lighted maps
 

ferrante

L1: Registered
Sep 29, 2008
21
1
You need light not env_light.

Also remember to compile VIS and RAD to get lighted maps

but i thought once you build your skybox, you pick the setting of it from all the ones on the sdk resource website. then from there you place an env_light in there with the angle, pitch, and colors.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Ok. I have noticed the problem for a good while.

It's light_environment, not env_light.

Or it should be. It is in TF2.
 

ferrante

L1: Registered
Sep 29, 2008
21
1
i didn't realize that compiling had so much to do with a map, thank you. what a stupid mistake on my part.