Quick Mapping Question:

ShadowMage

L1: Registered
Sep 6, 2008
49
1
If one uses a light source within the 3d skybox, would it be applied to the area inside the skybox?
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I'm pretty sure it would. The 3d skybox also effects lighting in the 3d world, as a heads up.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I'm pretty sure it wouldn't. I think i've read it somewhere.
 

ShadowMage

L1: Registered
Sep 6, 2008
49
1
If it does happen to work, I think you might be able to create a sort of day/night cycle. Create a 2d skybox without a sun anywhere, and then create a light in the 3d skybox and have it move from one side of the map to the other, disappear, and then reappear on the other side again.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
If it does happen to work, I think you might be able to create a sort of day/night cycle. Create a 2d skybox without a sun anywhere, and then create a light in the 3d skybox and have it move from one side of the map to the other, disappear, and then reappear on the other side again.

Try it. It might work, it might not. You don't know if you don't try.

Name it dev_night_day.
 

ShadowMage

L1: Registered
Sep 6, 2008
49
1
I would, but I'm extremely new with mapping and have almost NO idea how to do a 3d skybox, even though I looked at a tutorial. And then there's the problem of me not really knowing how to do proper lighting. I suppose I still could TRY it though.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
If it does happen to work, I think you might be able to create a sort of day/night cycle. Create a 2d skybox without a sun anywhere, and then create a light in the 3d skybox and have it move from one side of the map to the other, disappear, and then reappear on the other side again.

Wouldn't work. The source engine doesn't have dynamic lighting like that.