[WIP] achievement_farm

T

The Asylum

Who says achievement maps can't look nice?

achievementfarm002uy2.png


My aim here is to not only make an acheivement whoring map that isn't a pain to look at, but also fixes a lot of the problems associated with achaiement maps (namely griefers)

A common grief strategy is to place sentires in front of the spawn points. Say hello to Mr. func_nobuild! In these little corners are the only places where Engies can build stuff.

achievementfarm005mo9.png


An even then, the spawnroom is protected by a glass wall, so players can clearly see a Fungineer setting up.

achievementfarm006ki6.png


There's a little pond in the middle for underwater acheivements too

achievementfarm004ai0.png


Demomen trying to spawncamp you? FIXED. Meet Mr. func_clip_vphyiscs

achievementfarm007ed9.png


achievementfarm008iu0.png


XFD OWNED

achievementfarm002uy2.png


There's also three control points (Red, neutral, and Blu), and a super-secret hidden fourth one that nobody can cap, thus keeping a team from "winning".

achievementfarm003bp2.png


As for the Intel related achevements? Capping three times results in the "enemy" spawn completley locking up.

achievementfarm009vd5.png


No humiliation kills for you.

Hopefully I've have this all ready for the Scout update
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
It doesn't look nice?
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
why? why?? WHYYYYYYYYY?¿?¿?¿¿?!¿?!!!!
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
I don't say they can't look nice, but why should they look nice?
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Archivements aren't made for farming, what's the point of having archivements then?