Slippery Floors / Friction / etc

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Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I was looking all over for how to make surfaces slippery to players, but I cannot find it. I found the sv_friction command, but that doesn't exist in TF2 and besides, I am trying to avoid server commands and just go with Hammer entities. What am I missing?:huh:


Thanks
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
you can make any texture slippery (slightly) by putting
"$surfaceprop" "snow"
in the vmt file.
But you get some sideeffects (it sounds like snow when walking on it etc.)

That's the only method I know of but haven't had the need to reseach this at all.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Thanks, I'll do that if it comes to it. Does anyone know of other ways? The only way I've seen was that remake of a CS map which was snowy anyway, so I fear that might be the only way.

Edit: A slight correction on what you said. Its "ice" instead of "snow". Snow only makes it sound like you're walking/crunching in snow. ice makes it slippery and really doesn't change the sound from normal dirt.
 
Last edited:

Icarus

aa
Sep 10, 2008
2,245
1,210
glass materials tend to have a slight slip on them.

If sliding is indeed possible, you can just make your own texture with a slippery slope.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
There is a func_friction entity you can set from 0 friction to normal friction range