- Jan 3, 2019
- 30
- 6
Hello,
I would like to make a monitor where only the screen is affected by the selfillum parameter.
I have one model, two vtf files and one vmt file.
Appareantly it is possible with the monitor on the right (made by valve). The vmt contains the following:
"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "Models/props_lab/monitor02b"
"$selfillum" "1"
"$surfaceprop" "plastic"
"$envmap" "env_cubemap"
"$envmaptint" "[ .4 .4 .4]"
"$envmapmask" "Models/props_lab/monitor02_mask"
}
The only difference between my model on the left and the one from valve on the right is the basetexture, which is the monitor + screen texture.
I used GFCScape to extract the model, textures and vmt files.
Paint to edit my texture.
VTFEdit to convert it into vtf again.
Skin editor to add my vtfs to the model. https://developer.valvesoftware.com/wiki/Source_model_skin_editor
I would like to make a monitor where only the screen is affected by the selfillum parameter.
I have one model, two vtf files and one vmt file.
Appareantly it is possible with the monitor on the right (made by valve). The vmt contains the following:
"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "Models/props_lab/monitor02b"
"$selfillum" "1"
"$surfaceprop" "plastic"
"$envmap" "env_cubemap"
"$envmaptint" "[ .4 .4 .4]"
"$envmapmask" "Models/props_lab/monitor02_mask"
}
The only difference between my model on the left and the one from valve on the right is the basetexture, which is the monitor + screen texture.
I used GFCScape to extract the model, textures and vmt files.
Paint to edit my texture.
VTFEdit to convert it into vtf again.
Skin editor to add my vtfs to the model. https://developer.valvesoftware.com/wiki/Source_model_skin_editor