- Mar 11, 2021
- 70
- 5
Hello,
I'm looking for help with my map pl_Alongside. I'm running into some roadblocks in my a5 version which are preventing me from loading it up for another IMP. I've made many changes since the last version, but I'm having trouble reaching the finish line with this version and so I'm looking for another set of eyes to help me through some of the tougher challenges I'm facing.
Challenges:
-Namely, The walktimes from my spawn points to checkpoints are pretty wacky, I'll outline them below, and I'd like some help in trying to remedy this. Namely, in terms of placement, balance, distance, etc., anything really.
-I'm wondering if I should keep D point and the building section right before it. The map is pretty long and I think this length might be adversely affecting playtests, but I just need some feedback on this as well.
Considerations:
-Skybox is still broken from the last time I tore it apart to make changes and isn't even close to being ready, so you'll have to forgive me for just cordoning the whole thing off, including the awful performance and frame drops
-In the same vein as above, my clipping is still out of wack
-I still need to finish up some geometry, pickups, lighting, etc. but before I can move forward with this I'd like to tighten up my spawns and timings.
Included in this Post:
-Diagrammatic maps of the paths in relation with spawn points and checkpoints
-A pdf containing walktimes for each spawn point and a comparison to pl_chilly (Also a 5-point payload map)
-the VMF of pl_Alongside_a5 as it is at time of posting.
thank you so much for any help!
I'm looking for help with my map pl_Alongside. I'm running into some roadblocks in my a5 version which are preventing me from loading it up for another IMP. I've made many changes since the last version, but I'm having trouble reaching the finish line with this version and so I'm looking for another set of eyes to help me through some of the tougher challenges I'm facing.
Challenges:
-Namely, The walktimes from my spawn points to checkpoints are pretty wacky, I'll outline them below, and I'd like some help in trying to remedy this. Namely, in terms of placement, balance, distance, etc., anything really.
-I'm wondering if I should keep D point and the building section right before it. The map is pretty long and I think this length might be adversely affecting playtests, but I just need some feedback on this as well.
Considerations:
-Skybox is still broken from the last time I tore it apart to make changes and isn't even close to being ready, so you'll have to forgive me for just cordoning the whole thing off, including the awful performance and frame drops
-In the same vein as above, my clipping is still out of wack
-I still need to finish up some geometry, pickups, lighting, etc. but before I can move forward with this I'd like to tighten up my spawns and timings.
Included in this Post:
-Diagrammatic maps of the paths in relation with spawn points and checkpoints
-A pdf containing walktimes for each spawn point and a comparison to pl_chilly (Also a 5-point payload map)
-the VMF of pl_Alongside_a5 as it is at time of posting.
thank you so much for any help!